| Makale Türü | Özgün Makale (SSCI, AHCI, SCI, SCI-Exp dergilerinde yayınlanan tam makale) | ||
| Dergi Adı | Computers and Graphics Pergamon (Q2) | ||
| Dergi ISSN | 0097-8493 Dergi Bilgileri (2023) | ||
| Dergi Tarandığı Indeksler | SCI-Expanded | ||
| Makale Dili | İngilizce | Basım Tarihi | 06-2023 |
| Cilt / Sayı / Sayfa | 113 / 1 / 1–9 | DOI | 10.1016/j.cag.2023.04.008 |
| Makale Linki | https://www.sciencedirect.com/science/article/abs/pii/S0097849323000456?via%3Dihub | ||
| UAK Araştırma Alanları |
İnsan-Bilgisayar Etkileşimi
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| Özet |
| Architectural education requires students to work as a group under the supervision of a teacher in the same physical environment since they need interaction to learn how to do a set of measurements in practice. However, a number of obstacles, such as pandemic situations, weather conditions, and the crowdedness of working sites, do not allow them to be and work together in a physical environment. Existing digital solutions, such as online and distance education, do not provide the required immersive and collaborative learning environment to assist students to practice in the same virtual environment. Therefore, the main aim of this study is to develop an immersive architectural educational environment, named VRArchEducation, using Virtual Reality (VR). Specifically, we design and implement a system that allows students and teachers to enjoy direct and simultaneous interaction through their virtual avatars … |
| Anahtar Kelimeler |
| Augmented and virtual reality | Cooperative/collaborative learning | Distance education and online learning |
| Atıf Sayıları | |
| Web of Science | 20 |
| Scopus | 30 |
| Google Scholar | 41 |
| Dergi Adı | COMPUTERS & GRAPHICS-UK |
| Kısa Adı | COMPUT GRAPH-UK |
| Yayıncı | PERGAMON-ELSEVIER SCIENCE LTD |
| Açık Erişim | Hayır |
| ISSN | 0097-8493 |
| E-ISSN | 1873-7684 |
| Wos Quartile | Q2 |
| Scopus Quartile | Q1 |
| Tarandığı Indeksler | SCIE , Scopus |
| WoS Kategoriler | COMPUTER SCIENCE, SOFTWARE ENGINEERING |
| Scopus Kategoriler | ENGINEERING (MISCELLANEOUS) | COMPUTER GRAPHICS AND COMPUTER-AIDED DESIGN | COMPUTER VISION AND PATTERN RECOGNITION | HUMAN-COMPUTER INTERACTION | SIGNAL PROCESSING | SOFTWARE |