VRArchEducation: Redesigning building survey process in architectural education using collaborative virtual reality
Yazarlar (3)
Doç. Dr. Kasım ÖZACAR Karabük Üniversitesi, Türkiye
Doç. Dr. Yasin ORTAKCI Karabük Üniversitesi, Türkiye
Arş. Gör. Muhammed Yusuf Küçükkara Sakarya Uygulamalı Bilimler Üniversitesi, Türkiye
Makale Türü Özgün Makale (SSCI, AHCI, SCI, SCI-Exp dergilerinde yayınlanan tam makale)
Dergi Adı Computers and Graphics Pergamon (Q2)
Dergi ISSN 0097-8493 Dergi Bilgileri (2023)
Dergi Tarandığı Indeksler SCI-Expanded
Makale Dili İngilizce Basım Tarihi 06-2023
Cilt / Sayı / Sayfa 113 / 1 / 1–9 DOI 10.1016/j.cag.2023.04.008
Makale Linki https://www.sciencedirect.com/science/article/abs/pii/S0097849323000456?via%3Dihub
UAK Araştırma Alanları
İnsan-Bilgisayar Etkileşimi
Özet
Architectural education requires students to work as a group under the supervision of a teacher in the same physical environment since they need interaction to learn how to do a set of measurements in practice. However, a number of obstacles, such as pandemic situations, weather conditions, and the crowdedness of working sites, do not allow them to be and work together in a physical environment. Existing digital solutions, such as online and distance education, do not provide the required immersive and collaborative learning environment to assist students to practice in the same virtual environment. Therefore, the main aim of this study is to develop an immersive architectural educational environment, named VRArchEducation, using Virtual Reality (VR). Specifically, we design and implement a system that allows students and teachers to enjoy direct and simultaneous interaction through their virtual avatars …
Anahtar Kelimeler
Augmented and virtual reality | Cooperative/collaborative learning | Distance education and online learning
Science Direct
BM Sürdürülebilir Kalkınma Amaçları
Atıf Sayıları
Web of Science 20
Scopus 30
Google Scholar 41
VRArchEducation: Redesigning building survey process in architectural education using collaborative virtual reality

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